The Douse - Tournaments

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Results of the First & Second tournament are posted on the Previous Results page.

The Third On-line Club Tournament.

Seed
Player
BA
BM
SS
IG
TM
SL
EH
M
W
L
P
W:L
Standing
1
Brad Andersen
3:2
2:3
2:3
2:3
3:0
5
2
3
2
12:11
4
2
Bill Minser
2:3
2:1
0:3
2:3
W
4
1
3
1
4:9
5-6
3
Sonya Sidky
0:3
1:3
1:3
2:0
4
1
3
1
4:9
5-6
4
Ilia Guzei
3:2
1:2
3:0
3:0
3:0
W
5
5
0
5
12:2
1
5
Tom Machaj
3:2
3:0
3:1
0:3
3:2
W
6
5
1
5
12:8
2
6
Stan Livingston
3:2
3:2
3:1
0:3
2:3
W
6
4
2
4
11:11
3
7
Errol Hartman
0:3
L
0:2
L
L
L
6
0
6
0
0:5
7

Good luck to all players.

Round
To be completed by
Pairings
1
5/13/02
completed
2
5/27/02
completed
3
6/08/02
BM-IG
4
6/18/02
BM-SS
5
6/28/02
BA-SS, TM-SL
6
7/08/02
BA-BM,
7
7/21/02
completed

All players should make an effort to complete their matches according to the schedule.

Players' FIBS nicknames

  1. Ilia Guzei - balashiha
  2. Stan Livingston - gammonguystan
  3. Tom Machaj - BG_n_beer
  4. Sam Pottle - starbird
  5. Sonya Sidky - annabel
  6. Mark Tremayne - AustinsDad
  7. Charlie Walter - cwalias
  8. Brad Andersen - dylsterbob
  9. Bill Minser - BillGetsBGed
  10. Errol Hartman - manyblots

 


Goal

To have fun and gain experience in playing longer matches.


Format

The format is round robin with no entry fee and no prizes.

Each player will play a best-of-five series of 7-point matches against every player and the outcome will be recorded as 3:0. 3:1, or 3:2. One point is awarded for a win and zero for a loss.


Rules

1. All matches are to be played on FIBS with the pip counter "on". It's imperative that all participants gain at least some (~50) experience points on FIBS prior to the tournament to familiarize themselves with their software clients. I recommend JavaFIBS2001 for Windows.

2. Each round should be finished within 7-10 days. However, no penalty points will be awarded.

3. Players are seeded based on the outcome of the Second tourney or in alphabetical order otherwise.

4. The player with the highest number of points is declared to be the winner.

5. Tie-breakers.

5a. A given tie-breaker rule applies equally to all players that are tied.

5b. If, after the application of a given rule, all of the players are still tied, go to the next rule.

5c. If not all players, but one or more subgroups of the players are tied, these players are separated into groups and rule 5d applies to each of the groups individually.

5d. Overall win-loss records.

If two or more players with the same number of points are tied for a certain place and the tie-breaker 5d did not work, the player with the most wins places first.

Example 1. A, B, and C are tied for first place with 6 points each. A's record is 3-0-2, while B's and C's is 2-2-1. Player A has the most wins and therefore takes the first place.

Example 2. A, B, and C, are tied for first place with 6 points each; they are all 2-2-1 after the six player round-robin. This tie-breaker won't work, and you must go on to tie-breaker 5e.

5e. Win-loss records, counting only games between the players that are tied.

Example 4. A and B are tied for third place at 4-2, and during the tournament, A has beaten B. Then, A gets third place and B gets fourth place. When only two players are involved, this rule is commonly called "head-to-head."

Example 5. A, B, and C, are tied for first place; they are all 3-2 after the six player round-robin. A has beaten both B and C, while B has beaten C. The records among the three players only are: A is 2-0, B is 1-1, and C is 0-2. A finishes first, B finishes second, and C finishes third.

Example 6. A, B, and C are in a three-way tie. A has beaten B, B has beaten C, C has beaten A. The relevant records for all three players are 1-1. This tie-breaker won't work, and you must go on to tie-breaker 5e.

5f. Performance against the best player outside the tied group.

Example 7. As in example 6, above, A, B, C are in a three-way tie for first place in a four player pool. A has beaten B, B has beaten C, and C has beaten A. All records are thus 1-1. All of them have played D; A beat D, B beat D, but C lost to D. Then C takes the third place while tie-breaker rule 5d applies to break the tie between A and B.

5g. If after rule 5f the players are still tied a similar rule applies but now the record against the best two players outside the tied group is considered. If this rule fails to resolve the tie-break the record against the three best players outside the group is considered and so forth.

5h. When the rules above are not sufficient for breaking the tie a coin will be flipped to assign places to players.


Addendum. Rules for tournaments with matches with no ties.

5. Tie-breakers.

5a. A given tie-breaker rule applies equally to all players that are tied.

5b. If, after the application of a given rule, all of the players are still tied, go to the next rule.

5c. If not all players, but one or more subgroups of the players are tied, these players are separated into groups and rule 5d applies to each of the groups individually.

5d. Win-loss records, counting only games between the players that are tied.

Example 1. A and B are tied for third place at 4-2, and during the tournament, A has beaten B. Then, A gets third place and B gets fourth place. When only two players are involved, this rule is commonly called "head-to-head."

Example 2. A, B, and C, are tied for first place; they are all 3-2 after the six player round-robin. A has beaten both B and C, while B has beaten C. The records among the three players only are: A is 2-0, B is 1-1, and C is 0-2. A finishes first, B finishes second, and C finishes third.

Example 3. A, B, and C are in a three-way tie. A has beaten B, B has beaten C, C has beaten A. The relevant records for all three players are 1-1. This tie-breaker won't work, and you must go on to tie-breaker 5e.

5e. Performance against the best player outside the tied group.

Example 4. As in example 3, above, A, B, C are in a three-way tie for first place in a four player pool. A has beaten B, B has beaten C, and C has beaten A. All records are thus 1-1. All of them have played D; A beat D, B beat D, but C lost to D. Then C takes the third place while tie-breaker rule 5d applies to break the tie between A and B.

5f. If after rule 5e the players are still tied a similar rule applies but now the record against the best two players outside the tied group is considered. If this rule fails to resolve the tie-break the record against the three best players outside the group is considered and so forth.

5g. When the rules above are not sufficient for breaking the tie a coin will be flipped to assign places to players.